The Wayfarer’s Gazette | Volume I, Issue No. 1 | October 2026

All the News That’s Fit to Print. And Quite a Bit That Isn’t.

The Wayfarer’s Gazette is an independent, fan-created newspaper dedicated to the world of Monsters & Memories. Featuring game news, community stories, guild recruitment, lore, adventure tales, and questionable advice from Auntie Agro. Bringing adventurers together, one outrageous headline at a time.

VOLUME I • ISSUE NO. 1 | OCTOBER 2026

The inaugural edition of The Wayfarer’s Gazette has arrived! Explore news, guild announcements, mysterious happenings, questionable advice, and other tales from across Eth-ur.

Editor’s Note: Nynkies insists this is a historic occasion. Auntie Agro insists he said the same thing when he learned to count to ten.

THE PRESS HAS AWAKENED!

Rumors of a haunted printing press fail to stop the Gazette’s first publication.

Residents throughout the realm have reported strange noises, unexplained footsteps, and the occasional burst of sinister laughter coming from the offices of The Wayfarer’s Gazette. Editor-in-Chief Nynkies “Nimblefingers” assures readers there is absolutely nothing to fear, although he has reportedly begun charging admission to anyone wishing to investigate the premises.

Meanwhile, Auntie Agro insists the disturbances are perfectly normal, and Shambooagie claims the ancestral spirits have been trying to deliver an important message. Unfortunately, nobody can hear it over the sound of the printing press.

Despite the mysterious happenings, the Gazette’s staff remains determined to bring adventurers the latest news, forgotten legends, guild announcements, and advice of highly questionable value.

When asked whether the newspaper’s offices were truly haunted, Nynkies declined to comment without first receiving a consultation fee.

Auntie Agro has since requested that all consultation fees be paid directly to her.

The investigation continues.


MEET THE GAZETTE’S QUESTIONABLE STAFF

News, investigations, guild affairs, and questionable truths. The truth is priceless. Everything else is negotiable.

Troubled adventurers seek wisdom from the realm’s most opinionated Enchanter. Results are not guaranteed

Ancient mysteries, ancestral wisdom, and the spirit realm. Shamboogie listens to the spirits. His feet have other plans.

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